Call-out For GMs – Concrete Cow & LANtasy 2017!
Hello again everyone!
As always Modiphius are doing our best to get our name out there and one of the best ways to do that, is to see who is available for certain conventions to help demo our games.
We are currently looking at people to Attend:
Milton Keynes – 18th March & 16th September 2017
Now in its seventeenth year, Concrete cow is Milton Keynes premier single day convention, hosted by the Milton Keynes RPG Club. It’s a fantastic bi-annual event that has been heralded as the backbone for many of UK conventions with it’s fantastic selection of games and its rather unique Tombola Game Selection system (the name is still in the works). They are hosting two events this year – on the 18th of March and the 16th of September, and we are looking for people to register to run either Conan, Mutant Chronicles, Achtung! Cthulhu, Star Trek or Infinity the RPG at the location. Simply submit a game through their submission details (also available on their website) then email email@example.com (or just reply to this email) with the game you are running, your T-Shirt Size and address. I will ensure that a Modiphius brand T-shirt is sent to you as soon as we can, and you will be rewarded with a 20 pound voucher to use in our store after the event.
Victoria BC, Canada – March 18-19 2017
For our boys over the pond, near Victoria BC, Canada, we are looking for people willing to run Star Trek at LANtasy 2017. LANtasy Gaming Society (a non-profit) has been running gaming events over the past 6 years in beautiful Victoria, British Columbia. They have massive plans to become the biggest best gaming event in Western Canada, connecting gamers with vendors, sponsors, and other like-minded parties in an event that is not commonly catered to and brings together the casual, enthusiast and elite gamers in an atmosphere that is exciting and
entertaining to all involved. We at Modiphius would love to have some form of representation in LANtasy this year, so if you are interested, please email me at firstname.lastname@example.org (or, once again, just reply to this email) and I will get to you with more details closer to the time.
We hope we hear more from you, and if you have any queries, do not hesitate to drop me a line.
Today we’re pleased to announce two new releases for the acclaimed dark fantasy Swedish RPG Symbaroum, a new source book and adventure Thistle Hold – Wrath of the Warden, and the Symbaroum Games Master screen.
Thistle Hold – Wrath of the Warden is the first book in the Chronicle of the Throne of Thorns. It begins with a section that expands on the Core Rulebook’s description of Thistle Hold, written to be read by both player’s and Game Masters. After that comes a section exclusively meant for the Game Master, chiefly containing secrets and information which may be used to create adventures set in the town at the border of Davokar. The final section of this book consists of the adventure Wrath of the Warden – an adventure that undoubtedly will provide you and your friends many entertaining and thrilling gaming hours around the table.
- The action packed and highly dramatic adventure Wrath of the Warden.
- A comprehensive introduction to Thistle Hold’s history, establishments, groupings, and conflicts meant to be read by both players and GM’s.
- About twenty detailed taverns, inns, shops and more, where the player characters spend time and thaler between adventures.
- A revealing account of what hides in the shadows of Thistle Hold, full of plot hooks and intrigues waiting to be developed into adventures.
- Two colourful ruins to explore and guidelines for how to set up for Goal Oriented Roleplaying.
- A chapter with additional rules, including new traits, abilities, special actions, elixirs and not least half a dozen new mystical artefacts.
The Symbaroum Games Master screen is a fantastic three-panel screen for the Symbaroum roleplaying game. The front shows an atmospheric art work with a party of four adventurers stalking through the woods of Davokar, the perfect illustration for setting the mood of dark fantasy world. The reverse contains a set of handy tables and charts providing the games master with a charts and tables for some of the game’s most common mechanics, as well as shielding his plans from the inquisitive eyes of players!
We hope you enjoy these two brand new releases and for further adventures with Symbaroum including the RPG core book, or adventures like Adventure Pack 1 and The Copper Crown please visit the Symbaroum collection on Modiphius.net.
Rise of the Robots
From the devious minds that brought you Mutant: Year Zero, Mutant: Gen Lab Alpha, and Coriolis, comes the latest addition to the Mutant universe – Mutant: Mechatron.
Played either as a standalone or as an expansion to the other games in the Mutant: Year Zero franchise, Mechatron tells the origin story of the robots, and introduces them into the dawnworld of the apocalpse.
- New rules for creating and playing robots. A unique system lets you build your machine character part by part. The book includes all the rules you need to play!
- A detailed description of Mechatron-7, the huge underground robot hive, including a beautiful full-color map.
- The complete campaign Ghost in the Machine, putting the player characters in the middle of a conflict threatening the future of the entire robot hive.
- An overview of how the robots can adapt to life in the Zone, and join the human mutants of Mutant: Year Zero.
The Kickstarter for this game has just gone live (it can be found here). and already has made twice it’s goal in funds. This new addition to the Mutant universe will bring a new way to enjoy roleplaying at the end of days. Jump in before the kickstarter ends, and do not forget that you can still get both Mutant: Year Zero and Mutant: Genlab alpha from our webstore.
Ravage – Dungeons of Plunder
Anti-Hero dungeon crawl coming to Kickstarter
Ain’t no Heroes in this game, you play a band of Blackroot Orcs delving dungeons for loot and teef, that’s right you are smashing in the faces of your enemies for teef! The tile based game is designed and illustrated by artist Ian Schofield (Achtung! Cthulhu, Mutant Chronicles, Terra Tiles: Misty Moorlands and Coasts & Rivers). Ian will be launching the Kickstarter next week.
Ian found work in horror and terrain illustration commissions however still craved high fantasy work that he grew up on, so started creating a project he would have chewed his right arm off to work on, a dungeon crawler called Ravage.
The game boasts 3 play modes:
Solo Survive the dungeon and its random boss encounter for victory, there is no resurrection in this mode.
Adventure (Co-Op) Play co-operatively with your friends to complete quests, bury the head, defeat the cave serpent and destroy the spider’s lair.
Treachery (VS) You each control the dungeon and monsters that you pull on your turn, pitting them against your friends, setting off traps, looting your opponents whilst you try to keep the dungeon at bay. Each hero kill will gain you promotions, become the war chief to win.
You get to pick from one of the 4 castes:
– Berserker – Unleash powerful attacks charge at your enemies, frenzy and attack multiple foes.
– Shaman – Using your tribal magic transform into a raven or a bear, summon spirits and blood wield your enemies.
– Cultist – Inflict fear, life drain your enemies and even summon the undead to fight for you.
– Head hunter – Use poison and flaming arrows to destroy your enemies and even take head shots.
Each player’s orc has a set of weapons and ability cards that require energy to use, once you have enough energy you can unleash these devastating attacks on your enemies. Exhausted energy turns into experience, gain enough experience and level up your abilities.
The dungeon is presented in a deck of cards, cards are drawn each turn for you to explore the dungeon, they include hallways or room cards, for you to construct your dungeon randomly every time. You will encounter traps as you traverse through the dungeon it’s not a safe place to be, as you and your friends will discover. The custom dice determine trap outcomes, your attack and defence rolls and allow you to gain energy. The different coloured dice represent low, medium, or high odds of a successful outcome.
About Ian Schofield
Ian has been creating Ravage – Dungeons of Plunder for the past 2 years, working on the game design, illustrations, graphic design, also working with Tony Strongman on the stories for the quests. His friends helped out with inspiration, stories, rules clarifications and play testing.
Ian played Ravage with the Modiphius crew back at the UK Games Expo last year, and have been in communication with them since and we are delighted to say Modiphius Entertainment will be co-publishing Ravage, handling distribution and supporting his Kickstarter which launches next week.
If you’d like to find out more about Ravage head over to the official website for Ravage