A message from Sine Nomine Publishing about their Kickstarter for Godbound: A Game of Divine Heroes is entering its triumphant final days. Stretch forth your mighty hand and you will gain on the instant the draft final manuscript for the free version of Godbound, beta 1.3. This fully-playable Sine Nomine game gives you everything you need to play tremendous heroes blessed with divine powers and cast forth into a world in dire need of your aid. Wield weapons of celestial fire against the monstrous tides of Uncreated and the bitter legions of the angelic Host, or call up miracles of mercy to sustain a troubled world and ease its many afflictions. Inside it’s pages, you’ll find…
- A complete game for demigod heroes built on a classic old-school chassis similar to my other Sine Nomine games, yet modified with modern design tweaks
- System-neutral tools for building challenges and complications worthy of challenging even a party of demigods, applicable both to Godbound and other high-powered heroic games
- Largely system-neutral tools for creating major changes in a campaign setting, giving the GM clear guidelines on how to let divine heroes wield their powers on a large scale
- Yet more system-neutral tools for handling quarreling kingdoms, rival cults, dueling merchant combines, and other faction strife within the world, with the rules taking into account the mighty influence of the heroes
While the current beta 1.3 is of the free version, backers will get the deluxe final version when the campaign completes in September, with the draft deluxe final released to them immediately after the campaign closes. This deluxe version includes an additional 40 pages of juicy content, including rules for titanic godwalkers, creating divine Paradises, mortal heroes, magitechnical cybernetics, supernatural martial arts, and themed Godbound with the special traits of elemental scions, refugees from fate, human paragons, or other characteristic qualities of might.
Godbound gives a GM the tools they need not only to create heroes, but to give them the adventures and challenges they deserve. As with every Sine Nomine product, however, I’ve written it to cooperate well with other gaming systems and campaign settings, the better to give the most use as possible to a working GM.
You’ll also get the draft final manuscript for Sixteen Sorrows, a 36-page supplement crammed with Sine Nomine tools for building calamities and disasters for divine heroes to overcome. Whether a Terrible Beast, an Awful Curse, Ethnic Violence, or the ubiquitous Evil Sorcerer, Sixteen Sorrows gives you system-neutral tools for turning these dry tropes into a vigorous night’s adventure suitable for taxing the talents of a demigod.
How are you to snatch up these lustrously playable jewels? Just go to the Kickstarter page, pledge at any level, and look at backer-only update #1. The link there will give you immediate access to these files while you bask in the assurance of delivery that I’ve developed over the last four Kickstarters I’ve run, every one of them delivering either early or on-time. And if the game proves not to your taste and its tools unserviceable to your ends? Unpledge, then, with my blessing and thanks for having given it a try.
Don’t delay! Miss this closing window, and you’ll be waiting for autumn to unleash these wonders and terrors on your unsuspecting players, condemned to hear of all the adventures that backers are having with their draft copies without being able to join in. Escape this lamentable circumstance, and pledge today!