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There is a place beyond nightmares where alien gods dwell. Unfeeling, uncaring and uninterested in the machinations of humanity, these elder beings exist beyond time and space. They are ageless – they always were and always shall be. But very occasionally we mere fragile mortals will catch a glimpse, a shard of a dream in which we glance in awe and horror at the reality of the universe, one that is the playground of gibbering, inexplicable entities. Even these rare glances bring about madness in us, a madness that can manifest in different ways. Some become cult leaders, writing in blackened grimoires the sights they have experienced, the voices which utter in alien tongue that guide them. Others try to become like the Elder Gods, using ancient, blasphemous rites to call upon lesser beings from the starry plane to transform them into superior creatures. Yet most of us live an existence blind from these maddening wonders.
We go about our daily lives without the slightest inkling that, even in our very midst, there are otherwordly things that haunt our shores, forests – even our cities. Beyond Fear is a ruleset for Unbelievably Simple Roleplaying (USR) that casts the players as people who have seen beyond the veil and who are being beckoned into the darkness. Heavily inspired by the works of H.P. Lovecraft and Robert W. Chambers. Beyond Fear does away with the high action and combat of many other roleplaying games and replaces it with investigation and dread.
To play, you will need a copy of the free USR 2.0 rules. The Beyond Fear rules are an addition to this core book, giving advice on creating characters for Beyond Fear, adding rules for madness, and offering a bestiary of creatures that stalk the edge of nightmares.