● A whole new Zone at sea, described in text, illustrations, and a full-color map. Let your characters travel here, or play an entire campaign in the Dead Blue Sea.
● New mutations and rules for Zone travel at sea, including navigation, weather, wind, and diving.
● New monsters from the deeps to hunt your characters. Face torpedo fish, strangle weed, rot plankton, and the huge Leviathan.
● The Zone Sector Cage Island – can the characters escape the clutches of the mutant slavers?
● The Zone Sector Oilfields of the Ancients – Who are the mysterious soldiers guarding the ruined oilfields from the Old Age?
● The Zone Sector Drifters From Afar – Where do these faraway strangers come from, and why are they here?
● The Zone Sector Ghost Ship – What secrets are hidden on board the rusted wreck of an ancient super-yacht, drifting in the Zone?
● New maritime artifacts for the characters to find in the Dead Blue Sea.